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Saints Row IV uses Steamworks, all versions are locked to a single Steam account, regardless of where the game was purchased. A minimum OS requirement of Vista is now commonplace amongst new releases. The game has generous system recommendations – a minimum video card requirement of the five-year-old NVIDIA GTX 260. Furthermore, the game uses a distortion rendering effect, which may appear in any screenshots, and is the way it is intended to look. Note: Testing was done on an Intel/NVIDIA system, and I am therefore unable to comment on any issues that users of AMD based systems may encounter.
SAINTS ROW 4 FIX PC SERIES
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SAINTS ROW 4 FIX PC PC
When I approached Saints Row IV, I was slightly fearful that we’d see a return to the game-breaking Saint’s Row 2 bugs – largely because the developers Volition have moved home to Deep Silver, a publisher with a history of producing notoriously buggy PC ports like Dead Island and S.T.A.L.K.E.R. This included poor performance on AMD or ATI based systems (somewhat ironic given that the game’s title credits were plastered with the AMD logo). By contrast, Saints Row: The Third was a more well-rounded PC port, although it did not escape its share of issues. Saints Row 2 was an infamously bad PC port that suffered from random massive frame rate drops, buggy gameplay, frequent crashes, low sound quality and lacked any of the DLC released on Xbox 360. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article. Port Reports are a series of quick first impressions of the technical aspects of a PC game.